Starsector transfer all items. Every mod will need a Mod_Info. Starsector transfer all items

 
 Every mod will need a Mod_InfoStarsector transfer all items  Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them

A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a decentralized faction (like Luddic Pather, Pirates, and Independents). This small mod is aimed to expand the use area of new Special items, added in 0. Here's a little how-to. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. search and find in the document. Then you can just hold alt and move your mouse over items to automatically move them. combat endurance on the autoship officer for 15%. The Tesseract is an extremely powerful Omega ship. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. 95 Update and I just installed the new one, can I transfer my saves between updates without having to start all over again? Previous build lacked new ships, the. However, starsector and star valor differ on equipment and crew. 5b (released 2020-08-28) Common RadarDownload version 2. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. 3-CostSupplies*1. SPOILER. While the commands themselves aren't case sensitive, arguments are. Download the archive for each and extract the contents to /starsector/mods. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 05 Mod, the choice for serious players seeking advanced features and customization options. 95. Just buy it. Weird Behavior In Clamshell Mode. Locations of stars in the core aren't random, they are always in the same place. Join. All three are incredibly strong. Maintenance is one of the most common ways a fleet will consume supplies. The item symbols are what each industry produces. Credits and distribution permission. « Reply #1 on: January 07, 2022, 06:08:58 AM ». 2. Open comment sort options. Colonies are player-owned settlements on planets within the sector. • 3 yr. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Linux. Do the main menu Tutorials. Even if you built other things at the base that also needed supplies, like a waystation, it's. ship file and a ship_data. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. One is at Askonia, other is started in Penelope's Star. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Copy the files over. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Minor update, but there's a chance for you to get a free activation code. How do I transfer expensive items from my alt (alpha) to my main (omega)The automated shipyard is a structure that can be discovered around a . Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. Download and install this mod 2. Download. At least for me this is usually not an issue in the mid-game/late-game. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". Credits and distribution permission. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. csv file under the tags column. So it really depends on the type of mod and most mod authors will list. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. You might need to input your CD key again. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Go to Starsectorstarsector-coredataconfigsettings. You can rectify this by just spawning one via console commands. An in-progress blog post is available at dev blog post. 7-BuyPrice*1. Skill Changes, Part 1. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. Here is a link to the mod. Installed in population. e. 1. People who enjoy sandbox games and do not want to have their hand held through a game. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. When you connect power and an external display and leave the laptop open, everything works fine. Battleships have it at 7-8 tho. csv. also oftentimes mod updates break saves and i have to start a new run. 1 BalegQhan • 3 yr. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. 14. It's a utility mod and can be added or removed. With our comprehensive installation and usage guide, you'll be able to install and use [0. My current save has. zani1903. Stealing an existing one from a faction in a raid. Titan AE. Spoiler. PvtSatan • 22 days ago. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Reply. Alliances offer mutual assistance in times of war. a small guide to adding items in savegames. SikeSky • 2 yr. Laflaga • 1 yr. Plurpo • 1 yr. The item symbols are what each industry produces. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. e. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. 5. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. 4 Tahlan Shipworls 0. Just in case anyone stumbles here looking for answers. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Copy the files over. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. If you have patrols that won’t move, go to the sensor relay and introduce false readings. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. json), and search "transfer" There'll be a setting that says "altMouseMoveToMassTransfer" -. ago. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. for example: <st>legion_xiv</st>. 25 votes, 16 comments. This is because production is logarithmic, i. ticktockbent • 1 yr. On the market or storage. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. r/starsector • 1 mo. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. The main purpose for this guide is to give newer. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. You can then use the “RemoveCondition” command to remove the condition after. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. Updated to be compatible with Starsector 0. Rasip • 4 yr. Step 2: You need the ID of each unique ship in the fleet. 9. 95a] Transfer All Items v1. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. 6. one that allows custom searches through editing a CSV file. Make sure this mod is enabled 3. Don’t be scared of it, you get barely any punishment for using it. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. If you preorder now, you pay $15 – 25% off the final price. How to use: 1. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. Copied the folder to /mods copied transfer_all_items_settings. A second Click will buy/sell the stack regardless of cargo capacity. 7. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. 2. Tools, guides, and other resources. Militarized subsystems: massively decreases detection and increases burn speed <— get this. All of the current special items have uses in modifying certain industries. I have tried this with every building, help? Thanks. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. It. How to use: 1. 3. If the original save was in. •. Make sure you have the same mods and same versions in both devices. You could use the console mod to give yourself XP to get back to your same level. Not to mention the huge signature radius without MS/IEA. 96a] Console Commands v2023. 95a] Remnant Command Transfer. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. Continue Reading [Starsector Mods][0. _mortache • Ludd is Omega • 6 mo. 6. Go to line 105 Shielded Cargo Holds. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. Before launching the raid, if you did not enter undetected, there will be a warning message about a heavy. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. r/MinecraftCommands. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. . The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. The actual size of the ships you have counts towards this (ie. 2. Much better to just hunt for AI cores to sell if you're short on cash. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Just wanted to share this horrid thing with someone. Re: Seeds and such. The latter option may be the long death of forced labor, but a death sentence all the same. I have a bunch of seeds like that but they're all vanilla. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. 7MB ; 659-- Nexerelin. The Armament Support System consumes AI. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. You have to change it from false to true. But. Note that this is at -100 reputation at which point you have built a reputation for being pirate hunter. ago. e. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. 2D RPG/Trade/Fleet Combat Game. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. 85%. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Like a command pod that just slots into a ship, and detaches in case. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. r/BaldursGate3. If your faction can join it will say so for each alliance. Be patient. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Download. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. The goal is to give you lots of meaningful choices. The other way to do it is with TASC and craft the special items you need. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Open the 'vmparams' file and change the allocated memory accordingly. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. 3. Mods that add ships yes but they might not all show up. Also consider Better Tech-Mining (By Yunru). Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. Domain Era Survey Mothership - An end gamevariant of the survey probe - survey ship - survey mothership exploratin line - Gives survey data (maybe something else. To run the Linux version, unzip the file, cd starsector, and then run . Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. 9. You never have to use any of them, and you can literally run circles around enemy fleets regardless of which abilities they use or what ships they're. I have to log out and log back in to get them to work again. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. What extent is that, and is there some strategy. Skills are permanent bonuses or activated abilities acquired by the player and officers. under602known. 4. Planet Umbra Has an interesting quest for the pirates. on Today at 11:26:17 AMSurviving this sector won’t be easy. Counters the effect of "cold", "very cold", "poor light", and "dark". )>Starsector>starsector-core>data>config>settings. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Then click on Local Disk (C:), or OS (C:), whichever you have. 2D RPG/Trade/Fleet Combat Game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Reply [deleted]. Elevate your Starsector gameplay with the [0. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. 96a] Console Commands v2023. Annual_Cod_5896 • 1 yr. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. 0. This means that you can have ships with up to 6 s-mods. ago. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. Hypershunt tap. Essentially, iirc, each colony can only accept from one source. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 3)*NumberOfUnits-CostFuel*1. The mouse moves around and you can click on windows and they become the active window, but. Download and install this mod 2. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. 51K subscribers in the starsector community. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. prettyboiclique • 4 mo. The more commonly balance tweaked information is in the ship_data. This means you can have every resource type in Penelope's Star. you put the. 9. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. Put it in the mods folder and make sure it's tagged in Starsector's launcher. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Afaik, it should be somewhere on your character lvl-up screen. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. xml" using Notepad++. 4. also oftentimes mod updates break saves and i have to start a new run. If you're good on money then you won't be having supply issues. This is a work in progress, so if you are a competent modder please consider adding to this. ago. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. no main factions have set ships they use. hull restoration - fix em up and add extra CR, 5% per s-mod. CoqueiroLendario. Gameplay: There are two types of hullmods that you can install on your ship. Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3. Key points for boosting auto ships, all together nets you 65% CR. Items you can give yourself via the console command mod. Starsector version 0. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Techmining is the motley art of recovering valuable artifacts from Domain ruins. 43. ago. First, make sure you properly modified the file setting the allocated memory for the game. 2. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. 9a. Download link: Windows. Many small ships can fit medium energy weapons. So a full credit is at least $40, but very likely more. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. General Support. -40 survey cost goes a long way. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. sh. Then go to Program Files (x86), then Fractal Softworks. 7 or higher), or Linux. If you want to enable autosaving, edit lw_autosave_settings. This mod adds a search box to the planet list. Guidelines to Modding. 7. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. 8a. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. ago. Also, AI cores are only illegal to certain factions. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Starsector! Join thousands of players in a massive online community. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. pay attention to deployment costs. This is because production is logarithmic, i. 1a] Industrial. Question about transferring items quickly. An unofficial developer's console for Starsector. I don't remember if Atlas can get enough points to install both ADF and efficiency overhaul, probably has to use militarized subsystems instead. Every ship consumes a set amount of. You get some money. Memory: 3GB system RAM. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. Players can. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. Pressing Up, makes the menu goes a. ) Find the planet that you want to edit. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Depending on the type of mods yes and no. Terraforming and Station Construction: 2 quests. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. 1. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. It comes in if I'm struggling, flies to my current ship and I transfer out. Logged. It was made to add more of a strategic sense to the system-map. Step 2. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Salvage fleets don't need a huge escort (but definitely need some). Guide att Reddit Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Only happens when searching for words or phrases in a subreddit. Overhauls. PhaseShip • 2 yr. In some cases, it works well and you have an interesting. 6 is 10x the production of 5 (much like how population is indicated). It happens to me too, and it's Indeed super annoying. v1. 0 with ease and take your gaming experience to the next level. 8. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. Essentially, iirc, each colony can only accept from one source. cores, and approximately 8 hours scavenging parts and domain era artifacts to complete) Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Elevate your Starsector gameplay with the [0. 2. ago. You can use the command console mod to modify a planet to have those specific conditions. 2. . To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. Make sure no enemy fleets see you when you enter the target. That did it, thanks!No. Make sure this mod is enabled. All of the controls that aren't immediately intuitive have a description so if you can't find a command or don't know what a button does, you can check it out in the Controller Settings menu. There is a mod called "Remnant Command Transfer" that lets you install a human pilot seat into automated Remnant ships you have in your fleet. 1 = Swapped out the carrier decks as requested v0. 2 = Added two new weapons, the dual proton gun and heavy proton gun. This advice looks quite useful for smuggling quests and satellites. 4 Terraforming and station construction 8. You'll have a small UI element open that you can drag to purchase varying amounts of the product. when i started playing Starsector again with the . Lots of ways to make money and colonies as a means to make money is not required. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. e. Spawnship tahlan_traumtanzer. 14. 4. e.